Delivery & Automation · Source-led

Moon Sweepers Automation: Build and Compare Complete Setups

Quick answer

A complete early line is Packager → belt → station. A higher-value line is Packager → pressure chamber → stone press → station, with solar power in range. For automatic cleaning, add robot vacuums or J.O.O.N.A.S. + Capsule Catcher. The chain works only when power, inputs, belts and the receiving station are all available.

Moon Sweepers v1.0.4 · PC / Steam · belts, machines, power and robots Checked 28 Oct 2026
Moon Sweepers screenshot of parallel conveyor belts curving into a lunar base entrance.
A belt line is the spine of the operation; each machine adds a step and a new bottleneck.

Stages

The automation stages

Pick the smallest line that solves the current problem
StageBuildManual work leftBest next upgrade
Hands onlyTool, container, station.Every sweep and delivery.Wider tool or container level.
Portable drop-offPackager ($100) + belt to a station.Carry dust to the Packager.Longer belt or second Packager.
ProcessingPressure chamber ($500) + Stone Press ($1,000) + power.Build, power and clear jams.More power and a second press.
Local robotsRobot vacuum Mk I/II.Refuel and clear dock output.Capsule catcher or J.O.O.N.A.S.
Endgame sweepJ.O.O.N.A.S. ($20,000) + Capsule Catcher ($1,500).Place, power downstream, maintain the line.Processing capacity and more catchers.

Layout

A complete dust-to-money layout

This layout starts with hand-carried dust and grows into a powered chain. Build it in order; a missing link is easier to see in a short line than in a fully decorated base.

  1. 01

    Place a Packager at the work site

    The Packager costs $100, sits in Logistics and holds 100 kg. Load it by hand; its one output releases 1 kg dust capsules every 0.35 seconds.

  2. 02

    Run a belt to a station or a processing machine

    Belts cost $0.50 per metre. A belt ending at a station intake sells cargo as it arrives. Build the belt slightly higher where terrain or equipment would block it.

  3. 03

    Add the pressure chamber

    The $500 chamber needs 10 kW and has one input and one output. It presses up to 5 kg of dust into sand every 12 seconds. At full power, that is 25 kg per minute.

  4. 04

    Add the stone press

    The $1,000 press needs 18 kW and two inputs: 1 kg dust and 1 kg sand. It makes a 2 kg stone block every 6 seconds, or 10 blocks per minute at full power. One chamber can feed 2.5 presses at full rate.

  5. 05

    Power the machines

    A Solar Tracker (L) costs $300, gives 16 kW in full sun, stores 10 kWh and reaches 34 m. A pressure chamber needs 10 kW; a stone press needs 18 kW. Two trackers are the conservative field rule for a pressure chamber; three for a stone press.

  6. 06

    Add cleaning robots only when the line can accept their dust

    Robot vacuum docks make 1 kg capsules. J.O.O.N.A.S. fires 20 kg capsules at the nearest catcher. A Catcher with no belt pays at the station; with a belt it feeds 1 kg capsules into the line.

Comparison

Compare three layouts

Layout comparison before upgrades
LayoutBuild costManual attentionOutputBest for
Packager → station$100 + beltsLoad the Packager; clear the belt.Dust at $1/kg.First automation; cheap and quick to fix.
Packager → pressure → station$600 + power + beltsLoad dust; keep power and output clear.Sand at $3/kg.Early value increase without a second machine.
Packager → pressure → stone press → station$1,600 + power + beltsTwo inputs, power and a longer belt.Stone at $7/kg.Stable mid-game factory.
J.O.O.N.A.S. → catcher → station$21,500 + catcher pathBuild the robot and catcher; maintain the catcher.Dust, no hand collection.Endgame passive cleaning.

Build costs exclude belts, power and foundations. A $1,500 machine pair can be useless if it has no 10–18 kW supply.

The cheapest automation is not always the most profitable. A Packager-to-station line turns hand-carried dust into automatic sales, but it still needs you to load the Packager. A processing line pays more per kilogram but adds power, input and belt failure points. The money guide compares the values.

Bottlenecks

Where a working line usually stops

Bottleneck table
LimitNumberSymptomFix
Belt88 capsules / minuteA growing queue or full upstream machine.Split the line, use a second belt or slow the source.
Machine outputOne unit every 0.35 sThe belt cannot take the burst.Do not add a faster machine before the belt can carry it.
Pressure chamber25 kg / minute at full powerStone press is starved of sand.Add a chamber or reduce the number of presses.
Stone press10 blocks / minuteStone backs up and the press stops.Add a station line or more receiving capacity.
PowerStops below 8%The machine stalls at night or under load.Add a tracker battery or reduce the number of machines.
RobotBin fullThe robot waits or returns home.Add a catcher, clear the dock or extend the belt.

Recovery

Recover after a power or transport interruption

  1. Stop adding new machines. Check the powered machine first; a belt full of cargo is a symptom, not always the cause.
  2. Open the machine or robot panel and look for a full bin, no power, a blocked output or a missing input.
  3. Clear the receiving end before restarting the source. Empty a full station tray, catcher or hopper.
  4. If the line stopped at night, check the solar battery and the machine's 8% cutoff.
  5. If a belt is blocked, remove only the blocked segment or reroute it. The 75% refund applies to the removed piece.
  6. After the line is moving, restart machines one at a time so the next blockage is obvious.

Patch 1.0.4 fixed machines pausing with “Could not pack a capsule” even when power and materials were available. If you are on 1.0.4 and the machine still stops, look for a real input, output or power shortage before assuming the old bug.

Straight answers

Questions about this task

What is the simplest automation in Moon Sweepers?

A $100 Packager with a belt to a station. Load the Packager by hand; it packs the dust into 1 kg capsules, and the station sells them as they arrive.

Is there one best automation layout?

No. The best layout depends on whether you need cheap early selling, higher-value processing or unattended cleaning. Use the layout comparison and the bottleneck table; a copy of someone else's base can fail on your power or travel distance.

Why does my factory stop?

Check power first: machines stop below 8% of their requirement. Then check inputs, output belts and receiving capacity. Robots add their own bin and catcher limits.

Trace the answer

Sources and scope

This is an independent, source-led guide, not a first-hand playtest. Gameplay values, build-menu details and UI behavior are checked against the 1.0.4 data snapshot and official patch notes. Your installed build is the final authority.