Mods, Trainers & Input · Source-led

Moon Sweepers Mods: Availability, Compatibility and Setup

Quick answer

Moon Sweepers mods are available on Nexus Mods, not from an official in-game workshop in the checked build. Most listed plugins require BepInEx 6.0.0-be.791 (Unity IL2CPP, win-x64) plus the Moon Sweepers BepInEx patcher/fix; building mods may also require Moon Framework. Compatibility is per-mod and often tested only on 1.0.4 single-player.

Moon Sweepers v1.0.4 · Windows PC / Steam · Nexus Mods Checked 28 Oct 2026
Moon Sweepers screenshot of a player beside base machinery and solar arrays.
Moon Sweepers mods are a young, loader-dependent ecosystem; a backup is part of installation.

Availability

What is actually available

The Nexus game category for Moon Sweepers is live. Mods began appearing on 27 October 2026, and many are small plugin releases rather than finished content packs. The checked index includes vehicle quality-of-life, faster belts, bigger capsules, a garage upgrade expansion, wireless conveyors, a local sales point, robot changes and a trainer.

Representative early mods
ModWhat it changesCompatibility / requirement
Extended GarageAdds vehicle upgrade levels V / IV.Tested on 1.0.4; requires BepInEx 6 IL2CPP plus a Unity runtime fix and generated interop. Co-op unverified.
Bigger CapsulesRaises capsule capacity beyond 1 kg.BepInEx be.791 plus Moon Sweepers patcher; co-op untested; host must have it.
Sales PointAdds a Logistics building that sells cargo on the spot.Requires Moon Framework and the BepInEx Fix; every co-op player needs it.
Solar PlusSolar panels produce full power day and night.Plugin; check its current 1.0.4 notes.
Quantum ConveyorsWireless conveyor adapters over named channels.Plugin; check loader and save notes.
Vehicle Sweep GuideAdds guide lines to vehicles.Small plugin; version notes on its page.

This is a sample of the catalog, not a recommendation or a complete list. A mod page can change requirements or remove a file.

The Steam store's workshop flag was not confirmed. A Steam guide category named Workshop is not the same as an official Workshop tab. Use Nexus or the mod author's current page.

Loader stack

The loader stack

  1. 01

    Back up the save first

    Copy the save slot and its local backup folder. A plugin can change values that the base game cannot reverse, and a 1.0.4 save cannot be opened by an older build.

  2. 02

    Install BepInEx 6.0.0-be.791

    The checked mods specify the Unity IL2CPP win-x64 build. Stock BepInEx alone may not load plugins on this game; several pages require a Moon Sweepers BepInEx patcher or fix.

  3. 03

    Add the runtime compatibility pieces

    Extended Garage calls for a Unity 6000.6 / metadata 108 runtime fix and generated interop libraries. Follow the mod's own page; versions differ by mod.

  4. 04

    Add Moon Framework when required

    Building mods such as Sales Point use Moon Framework to register a structure without replacing a vanilla building. The framework is a separate dependency.

  5. 05

    Extract the plugin and check the log

    Put the plugin folder under BepInExplugins, start the game through Steam and check BepInExLogOutput.log for the mod's loaded line.

Compatibility

Compatibility, saves and co-op

What the current mod pages say
TopicEvidencePractical rule
Game versionSeveral pages test on 1.0.4 only.Do not assume a 1.0.3 plugin works after the patch.
Co-opBigger Capsules is untested; Extended Garage co-op unverified; Sales Point says all players need it.Match the crew's loader and mod set, or play unmodded.
Save removalExtended Garage warns that loading and saving without it can clamp purchases without a refund.Keep a backup and do not remove a save-changing mod between sessions casually.
UninstallOften delete the plugin folder; building mods may need their framework kept.Follow the page; verify the game starts and the save loads.
UpdatesA patch can break BepInEx or a plugin.Disable mods before a major patch and read the author's update.

The safest test is a separate save, not the main world. A building mod may store extra data beside the save; the base game can still load without it in some cases, but the object may not behave the same.

Choosing

How to choose a mod without chasing a broken stack

  • Pick one mod that solves a specific annoyance, such as capsule count or vehicle handling.
  • Check its last update, game version and dependencies before downloading.
  • Install the loader and the patcher first; test the unmodded game after the loader.
  • Add one plugin at a time and start a disposable world.
  • Do not mix two mods that replace the same catalog or calculation.
  • Keep the save backup outside the game folder.
  • For co-op, use only mods that state the host/client requirements; otherwise play vanilla.

Straight answers

Questions about this task

Does Moon Sweepers have Steam Workshop support?

An official Workshop tab was not confirmed in the checked material. Nexus Mods is the active catalog; a Steam guide category called Workshop does not prove a Workshop tab.

What do Moon Sweepers mods require?

Most checked plugins require BepInEx 6.0.0-be.791 for Unity IL2CPP, plus a Moon Sweepers BepInEx patcher/fix; building mods may require Moon Framework. Check each mod page.

Are Moon Sweepers mods safe?

No blanket safety claim is possible. Nexus virus scans and mod-page notes are not a guarantee. Back up the save, test on a disposable world and avoid co-op unless the author documents it.

Trace the answer

Sources and scope

This is an independent, source-led guide, not a first-hand playtest. Gameplay values, build-menu details and UI behavior are checked against the 1.0.4 data snapshot and official patch notes. Your installed build is the final authority.